~GeneralInformation~ Name: Kalmuli FullName: Kalmuli Feaorne Meaning of Name: “Kal”= Time “Mu”= Bond “Li (Cut from ‘Lian’)= Bond Nickname(s): Kallie Aliases: The Weaver, The Traveler Age: Unknown but presumed 20 in human years Current residence: No Permanent Address. Describe their dwelling/house: A Pocket Dimension that can be accessed where two walls meet. It is the size of an old mansion but with modern amenities in crisp black and metallic grey shades. The Dimension stretches to form seven bedrooms, a library with various genres, living room, dining and kitchen area. Access to what is outside of the dimension is a vast, empty void or the guest is walked back out to where they entered. Sometimes, if they’re unfortunate, they may end up worlds or eons away from where they were. It depends on Kalmuli’s mood.
Describe their bedroom: A four poster bed with sheer, silvery drapery and tons of various pillows that form a nest at the head of the bed with heavy, dark duvets on the bed. The bed is made of a heavy wood carved in an Elvish style to look like tangled roots. Kalmuli’s bedroom is tidy except for boots on the floor, her coat on a decorative chair and a cluttered desk filled with empty picture frames. The wood is a light ash color with aged barnwood floors. There is no window but there is ambient light that runs along the floor and ceiling that opens out to few a spiraling galaxy that casts small lights here and there on the walls. There are no family pictures but Kalmuli has a horde of objects she enjoyed acquiring hanging on the wall. Status/Rank: Former Royalty (Self-Imposed Exile) Current socioeconomic level: Unknown. Kalmuli’s wealth reaches not just in whatever realm she’s in but to other worlds and times. Depending on when she started the accounts or banking, she could be dead broke or extremely, stupidly wealthy. ~PhysicalDescription~ Height: 5’6" Weight: 135 lbs Posture: ->Standing:Head raised, shoulders back but relaxed. Always ready to run at a moment’s notice. ->Sitting: Relaxed. Legs crossed over the knee with her head resting on her hand (if the chair has an arm rest) or hands clasped together resting on her raised knee. BodyBuild: Athletic Race/Species: Elven/Traveler BloodType: Unknown BloodColor: Red Skin: Ivory Gender: Female Nationality: Fal’lainian Ethnicity: Northern Highlander Elf Hair: Snow White Widows peak: Average set widow’s peak though covered with bangs. Ears: Pointed (Around 4 inches in length from scalp to tip) Eyes: Sapphire Blue Nose: Button Nosed Mouth: Full-lips, top lip is slightly smaller than the lower. Face shape: Heart-shaped Expressions: Angry, Smug, Alluring, Giddy, Bored, Complacent, Dominant, Submissive Describe their smile: Mischievous. She doesn’t broadly smile, but rather cooly smirks. Her eyes and tone of voice usually set more of the mood. Hands:Medium. Manicured and painted though covered with fingerless gloves. Feet: Thin, averaged size (Women’s 9 shoes) Tattoos/Scars: Green Spiraling tattoos along her shoulders. Same green ink is used for an ornate henna-like tattoo down her spine that stops above her buttocks. Glasses/Contacts: Sunglasses. Left/Right handed: Right Handed Distinguishing features: (Hood up) Short busty woman with a green vest under a black coat with a lacy caveat around her neck, pinned with an emerald broach. (Hood Down) Young, 20-something Elven Woman with a high-cut angled bob and constantly look like she’s about to get into or cause trouble. PhysicalFlaws:Weak in her left hand and shoulder. Marring old scar on her left shoulder close to the heart from an accident in a previous life. Complexion: Clear, Ivory skin Are they generally balanced or clumsy: Very Well Balanced but careless to what her actions might lead to. Mannerisms/Poses/Movement: Moves with a quick side. Stands typically contraposto or with her hands behind her back. Casual movements are easy-going, smooth. Attacks are fast, brutal and precise. Describe their walk: Walks with a light sashay when not in a rush. Very cat-like in her gait. Is seen by others as: Alluring. Trouble Making. Mischievous but willing to prevent mischief from happening.
~VoiceTraits~ Accent(if any): Blended out scottish accent. Language spoken: Elvish, Drow, Draconian Other languages known: Various other-world languages close to Elvish. Style of speaking: Extended vowels and rolling ‘r’s occasionally depending on the pitch and speed she speaks. Volume of voice: ->Normal: Mid-tone ->Scared: Soft ->Angry: LOUD ->Other: Calm, even toned. SpeechPatterns: Erratic and excited, bored and whiney, even toned and serious. Unique phrases/words: “I am the Weaver...I am the Traveler...At least, that’s what I like to call myself. I haven’t made a name yet.” Voice: ->Normal: Even-toned ->Sick: Soft, speaks raspy and just above a whisper ->Other:Loud, brash and excited. Describe their laugh: Hearty, from the belly or wickedly cackling[/spoiler] ~HealthandHygiene~ OverallHealthCondition: Extremely Healthy Illnesses(if any): None Allergies(if any): None ->FoodAllergies: None ->MedicationAllergies: None ->Other:None Sleeping habits:Sleeps for long periods of time, sometimes sporadically if nothing is going on. Usually spreads out and takes up a lot of space where she sleeps. Energy level: High Eating habits: Consumes large amounts of food to maintain her energy and strength. She burns a lot of calories when she travels or uses her abilities. Leans toward heavy meats and vegetables. Dislikes gourd-related foods (Squash mostly). Memory: Sometimes forgetful if she doesn’t bother to remember it but she has a long, fond memory. Any unhealthy habits: Scratches the inside of her ear and picks at her nails. Doesn’t smoke but drinks excessively. MentalProblems: PTSD related to war, childhood memories and has certain memories that can cause her to lash out at others, mostly because it makes her highly emotional. Hygiene: Bathes regularly and treats herself often to any special care when she can get it. ~Personality~ General attitude: Blunt, to the point but playful. She tries to not draw too much attention (Traveler’s Code) and spends most of the time alone. She’s ambivert, preferring a balance between being social and being left alone. Describetheir sense of humor: Innuendos and pop culture references. Character/Personality/Mental/SocialStrengths: Very loyal to allies and acquaintances that have earned her trust. She can be very outgoing, touchy-feely and willing to stir trouble just to get a rise. She can deal with a lot of pain physically and can separate herself mentally and emotionally should the situation call for it. She has a very loud and open presence that draws others toward her when she speaks. Character/Personality/Mental/SocialFlaws: Her excitability and bluntness can be a turn off for some. She can get bored easily and her loyalty wavers if she doesn’t feel comfortable. She has a few self-esteem issues when it comes to her abilities as a Traveler (she still hasn’t mastered some abilities perfectly) and pushes herself away. BiggestVulnerability(nonphysical): Memory Triggers OptimistorPessimist: Optimist Introvertor extrovert: Ambivert (Balance of Both)
~Fashion~ How does s/he dress: All black victorian-style coat with a green, silver embroidered halter vest and a crisp, white lacy caveat around her neck. She wears leather pants (protects her legs better) and heeled boots with steel embellishments on the leg, food and the back of the heel Jewelry: Broaches. Doesn’t wear jewelry around her neck or ears. Other accessories: Fingerless, bicep-length gloves. Oval-shaped sunglasses. Style(Elegant, shabby, etc.): Elegant and eccentric Hairstyle: High angled bob with a slight curl at the end Main articles of clothing: Black, victorian-style coat, boots and leather pants. She travels mostly with what’s on her back until she goes home. Inspiration behind style:Borrowed from modern steam-punk culture, Gothic and a blend of her own personality combined with that of her mentor, Kalar Meadia.
~Intelligence,Education,andCareer~ Kalmuli has a high level of intelligence. Before she became a traveler, she was a Queen of a foreign elvish nation in the Gaian Highlands. She was trained not only in the ways of the court, but on the battlefield through three wars. She was trained by the human Royal Air Force to fight alongside humans, which inspired her love of flight as well as invention. She became a healer through a Mage Guild and advanced on to a university to learn to become not only a magic healer, but a normal doctor (should the magic fail). She started inventing new prosthetics. Originally, they started with would and as time progressed, started to include metals and new technology. After her split-off, she became known as ‘The Weaver’ and began working as a means of controlling the emotional, mental and social connections which make up points in time to manipulate them in necessary directions to make other events happen.
~DreamsandTalents~ Kalmuli has given up on the notion of having a dream...as a Traveler, it is a pointless and meaningless flash of images that might as well be fortune telling for them. However, she can invent new weapons, knows how to sew and barter as well as play a variety of instruments. She sings often when alone.
Parents: -> Gwendolyn Feaorne -> Argorn Feaorne Siblings: -> Marcus Feaorne Familiars/Pets: -> Previously owned cats but has no current pets. Children: -> In a past life, she had many children: Amantis, Yai, Rai, Rosella, Shengo, Sakura, Terrawilya, Wren, Kajaret, and Kajaro with dozes of adopted children that lived full, human lives until they passed. Relatives he/she looks up to: Argorn, her father. Relatives that he/she strives to be the exact opposite of: Gwendolyn, her mother History of family: The Feaorne family were part of the hundred settlers to Fal’lain after sailing from the Far North to find a place closer to Re’yah’s birthplace. They were from the original Que’nari clan who ventured from the High Fjords and traveled south toward the Isles. Gwendolyn/Silvi was part of the first group of settlers to come to Fal’lain, including Kalmuli’s grandfather, Armagorn. They traveled by horse and wagon until they reached the White Woods. The White Woods were rumored to contain Re’yah’s hollow: the center of all Elvish lore of their world and the creator of the races of their plane. Once settled, the cultivated the land and used old magic to manipulate the trees into becoming what is today the City of Fal’lain and the Grand Palace made of the largest true that grew on an intersecting magic line that made it grow wider and taller than others. For many decades, Fal’lain grew as others from the Far North migrated down to the White Woods to join the rest of the Que’nari. Settling there, they came across other creatures like the Fire Dragon Byrn who was imprisoned to guard an ancient book of dark magic. To this day, no one knows who wrote the book or what their true goal was. Fal’lain grew and Gwendolyn grew older, studying the book of dark magic and marrying Aragorn of the Western Clan who were known for their weapons forging and founded the palace forge for making the weapons of the royal family centuries later. Gwendolyn gave birth to Lian/Faerniel, who would become Kalmuli after a different event. Lian before she was Kalmuli would go on to be a Queen, Mother, Inventor and business woman for many centuries...until The Separation. The Separation occurred when Gwendolyn returned to the world of the living with assistance of Maria who gave her a new body to inhabit. She sacked Fal’lain, summoning demons from the book of dark magic and dragged Lian down to the Prison of Mirrors under the Palace, sealing her away. Time went on for everyone on the other side of the mirrors and a century later, she was forgotten. Her segment of time was pulled off, leaving it isolated from other timelines until Kalar Meadia, searching for new companionship, pulled her from the mirrors and into the rest of the universe. It was then, that she took on the new name of Kalmuli and took on responsibilities as ‘The Weaver’. She traveled around with Kalar until they grew bored of each other’s company and went off in different directions. ~Mannerisms~
How does this character deal withor react to… ->Anger:Gets very calm. For her, she starts to bristle but from others, she tries to draw it out. Angry people don’t think well on their feet. ->Sadness: Gives people their space but also, values her own when she’s sad. ->Conflict/Danger:Other people, she can let them deal with it on their own but she tries to keep the mood up until things grow more serious. ->Rejection: Other people, she shrugs it off but rejection doesn’t bother her too much. ->Fear: Other people, she usually tries to draw them away from what they’re afraid of. She usually retreats herself when she’s afraid of something or freezes when it gets too much. ->Change: Other people, she applauds it but for her it takes a little bit to adapt to. ->Loss: Other people, she comforts them but for her, loss is so common that she only acknowledges that it happens then moves on. ->Sex/Flirting: Usually plays along with it --->PlayfulFlirting: Other people, she rolls with it. She’s touchy-feely so she will invade someone else’s personal space. --->SeriousFlirting: No holds bar touching and exposing a little bit more skin as time goes by to draw them in for fun. --->Sex: Loves it. Usually submissive but when in the need for some fun activity, will play the dominant role. ->Pain: --->MinorInjuries:Brushes it off --->MajorInjuries: Is a pain wimp and will retreat to heal before returning. --->CriticalInjuries: Severe pain wimp. Won’t want to get up and keep going, but will try to brush it off until she can get away to heal down the severity. --->EmotionalPain:Hides it as much as she can. ->Stress: Doesn’t show it, but her body language will be erratic and impatient ->Peer pressure: She has few peers, but will brush them off. ->Guilt:Holds it in, but will carry it like a burden until she speaks to someone about it. ->Being wrong:Questions it, asks people to prove it and will laugh it off if she is. ->Being criticized: Laughs it off, though it makes her think for a while...then she keeps laughing. ->Praise:Smiles a little, blushes and shrugs. ->Love: Hesitant. Doesn’t believe in the feeling but it’s there, just not a prevalent, important part of her existence. If she can manipulate emotions, that’s proof enough that love is just a fabrication. ->Being hated: Laughs it off and keeps laughing ->Humiliation: Blushes, rolls her eyes and goes to sulk somewhere a little bit. Habits: She tends to have a wavering like and dislike of people. Some eons, it’s important to be around as many as she can stand and others, just silence and quiet. She doesn’t stand right beside someone, rather, stands just slightly behind them. Standing beside them indicates trust, behind means she’s ready to abandon them at a moment’s notice should the time be right. ~Views/Opinions~
What does this character think/feel about: ->Marriage: Unnecessary and temporary. ->Children: Alright, but can be easily lead astray with the wrong influences. Their timelines are fickle and can be easily manipulated while young and gets harder as they get older. ->Sex: Yes. ->Love: Temporary and manipulatable. ->Homosexuality:Has no issues or reasons to dislike it. ->The opposite sex:Dicks. ->The same sex:Vaginas. ->Politics: Like a board game where only one side gets to win but the game always changes with new players. ->Religion: A figment of people’s fears that there is nothing waiting for them on the other side or that no one is looking out for them. Gods are easily made and then disappear with the newest, upgraded version. ->Science/Technology:Lovely and fun to play with. ->Drugsand alcohol: Drugs? No. Alcohol by the barrel. ->Killing/Murder: Necessary sometimes to deplete a population to reasonable levels and/or to prevent another event that will happen unless they are gone. PoliticalParty: N/A Motto/Personal quote: “I’m not a God or a Goddess. I can’t be, I have too many justifiable reasons to not act like an ass.” Biggest accomplishment: Becoming the Weaver Minor accomplishments: Traveling and learning how to manipulate emotions without having to use the weaving ability she has. Past failures: Manipulating someone to the point they became zombie-like. She used the ability to push someone so far and eventually, the threads became so frayed that it was unrepairable. Self-confidence level: High Self-image: Even Higher Believed perception by others: A Carmen San Diego in Black Favorite trait about self: Able to blend in with a crowed, but also, an inhibited lifestyle that allows her to be anywhere with anyone at any time. Least favorite trait about self: Can be too careless or cares too much. Howdo they express themselves: Usually to the point and directly. Leaderor follower: Leader Most at ease when: One on one with someone she’s familiar with. Ill at ease when: Around too many people who know her previous life as Lian Biggest role model and why: Re’yah, her home world’s Goddess who has the ability to create and maintain balance within one’s self. Something that she lacks with having an unstable lifestyle.
~Secrets,Regrets,andFears~
Kalmuli never liked spending too much time with Kalar. Eventually, the Dandy-like behaviors of the Time Lord grated on her nerves and she found herself pushing herself away. Secretly, she would go back to Fal’lain just to watch time progress but never tell Kalar nor interact with her family. Her only regret was not being able to say good-bye when Arkravis was still the love of her life, and not the shadow of once was. She fears, above all, of being forgotten and locked away in the mirrors again, abandoned for all time and devoured by the void. ~SocialLife~ General sociability: Mingles, but aims high on the social ladder when it comes to making alliances. Patience level: Mid-level. Doesn’t like to wait too long. Kind of person s/he would consider to be the perfect partner: Someone who knows how to turn her on and be mischievous along with her. Is the character judgmental of others and how so: She has a habit of putting a label on others just based on their past, bad behaviors. Howis s/he perceived by: ->Strangers: Strange, alluring ->Friends: Fun to be around and good to keep around ->Wife/Husband/Lover:Lover. Willing to experiment and try new things and not shy about it either. ->Family:None. She has no contact with her family. Types of people s/he likes or associates with: Leaders, Business-minded people and adventurers. Types of people s/he doesn’t like or associate with: Boring people, sociopaths and muscle-heads. How s/he treats members of the opposite sex: ->In general:Usually all the same but not shy about hitting them if they’re being foolish. ->Friends: Gentle, but will still hit them. ->Crush/LoveInterests:No love interest, only punch interest. ->Enemies:Not gently, not kindly and most likely will kill them at a moment’s notice. How s/he treats members of the same sex: ->In general:Kindly, but will not tolerate catiness. ->Friends: Much like girlfriends and can be intimate with them. ->Crush/LoveInterests: Very gentle and suave. ->Enemies: Sugar, we’re going down swinging. What family/friends like most about character: She’s open, honest and very loyal in long relationships with people that can span lifetimes. What family/friends like least about character: She’s impulsive, not hiding her opinion sometimes hurts and she tends to drag danger with her. ~Sex/RomanticLife~ SexualOrientation: Pansexual Loves(nonsexual): None Lusts:One Crushes: None Girlfriend/Boyfriend(s): None Other lover(s): Many, but never sticks with one for long. First crush:None ->Name: None ->Did it lastand why: None What s/he considers to be a romantic setting/activity/date: Usually to a foreign nation or island get-away. She likes experiencing something new each time but can settle for classic activities like walks on the beach, a city at night or a dinner date. First date’s activities: Usually something fun like a sport or something lazy like a day in. General pattern of a date: Meet with, sex, date, sex, etc. Ideal/encountered proposal: None. If they asked, she would say no. Virgin: No. Describe his/her sex life: Adventurous and uninhibited. Willing to try with different partners and fetishes if they’re willing to open up. She tends to bring out the kinky side of everyone after a while. Frequency of sex: Often Libido: Fruit Fly mating Emotions after sex: Relaxed and lazy Importance of sex in relationship: Not so much, but keeping physical contact with people makes things a little more bearable. Describe their first sexual experience: ->Partner: Marcus ->Age: 15 ->Consent: None, it was during an invasion of Fal’lain before she knew Marcus and she were related. ->Emotions afterwards:Ashamed, afraid, sad and angry ->Effect on character,if any:She doesn’t let someone into her personal life easily nor will she ever let another man get the upperhand to put her in that situation again. Even if she wants it, she always insists on consent first. If she’s uncomfortable, she won’t let anyone touch her until she initiates it first.
Pregnancy history: ->Partner(s):Deaken, Zeru, Hadasuko, Songa, Hans, Derek, Arkravis ->Age: (In Human Years) 15,20,22/23,26,28, 36 ->Plannedornot: Not planned typically ->Consent: Yes ->Successor failure: Sucess ->Keep, adopt,or abort: Keep ->Loyalty after pregnancy:Very unless after a death
~Likes/Dislikes,Favorites,andPetPeeves~ In general: ->Likes:Tea, Sex, Traveling, Motor vehicles, oddities, long baths and books. ->Dislikes:Novices, Egomaniacs, restrictions, abusers, and/or religious-text thumpers Favorite: ->Color:Green ->Clothing: Mage Robes ->Place: Nude Beach of the Planet As’saka 7 ->Roomin the house and why: Bedroom. She doesn’t like feeling like she has to be closed and proper all of the time. She can lie on her back and relax. ->Food/drinks: Frost Berries, Tea (usually fruit and spice teas), Pastries, a variety of high quality meats. ->Music: Rock, Classical and Jazz ->Books:Adventure, Romance, and art books ->Animal: Cats ->Number:22 ->Seasons: Winter and Fall ->Holiday/CulturalEvent:Varied, depending on where she is. ->Time of Day: Evening
Least Favorite: ->Clothing:Anything formal and restricting ->Place:Prison ->Food:Anything made with a gourd (except pumpkin), peas and anything she can’t readily identify at first. ->Music: Not a fan of anything shrill SimplePleasures: Reading a book in an exotic location or at home in the Dimensional Room. GreaterPleasures: Traveling, trying new things and sex. PreferredHaunts: Bars, Libraries, Beaches and usually bazaars with unique items. Mode of transportation: Motorcycle or Flight Most prized possession: Shifter Sword that can change it’s shape into any weapon offensive or defensive. Pet peeves: Smacking lips, the smell of chewing gum and huge egos Guilty pleasures: Kinky sexual encounter
~EmotionalCharacteristics~ EmotionalorLogical: Logical at first, emotional later Sense of morals: What morals? Though, she will put the lives of living children first before that of adults. She will also put down a religious cult that only wants uniformity. Etiquette: ->InPublic: Polite, Suave and courteous when she needs to be. ->InPrivate: Swears, cares less what she does in front of people. Self-control:Little self control Public appearance: Well manicured and upkept Behavior around strangers vs. friends: Strangers she will get down to business fairly quickly but friends she would rather have around before they get into anything serious. Home appearance: Usually relaxed, out of her tight clothing and into a house robe. Emotional/psychological/social peculiarities: She has certain triggers that can cause her moods to shift. Emotionally she’s playful but can be pretty flat and dull should it call for it. Being calm is more unsettling for people than being excited.
~SpiritualCharacteristics~ Religion: Pantheon of Re’yah the Balanced Deities: Re’yah, Creation Goddess and her Nine Sons Importance of religion and roles: Re’yah is a Goddess that instilled the importance of finding an inner balance which is a sort of great power and peace. The Nine Sons represent various elements as well as the different nations. Kalmuli’s family are descendants of Re’yah’s human form on earth and take on roles of guardians, leaders and protectors of their nation. Other nations also have similar guardians among their courts. Superstitions: Owls and Ravens play a huge role. To spot a Raven in the Night means death and destruction. An Owl in the Day means prosperity. Different birds also represent personalities and fortunes.
~Combat~ Affiliations: ->Past: N/A ->Current: Travelers Peacefulor violent: Peaceful but prone to violent behavior BattleStatistics(8 best,1 worst): ->Strength: 8 ->Defense: 4 ->Magic: 7 ->MagicDefense: 5 ->Speed: 4 ->Agility: 5 ->Endurance: 6 ->Intelligence: 7 Weapons(if applicable): ->Favored:Sword ->Proficient:Bow and Arrow, Bo-staff and Chakram Style of fighting: Closer to Ba-Gua in her fighting style but uses some grappling techniques. Defenses: Physically can defend using body but also can form her sword into a shield of necessary. Assistant/Summon: None Partner: None Allies: None Enemies: N/A Strengths: ->Physical: Dangerous in close combat ->Magic: Long Range attacks ->Other: Healing Weaknesses: ->Physical:Can’t withstand continuous hard hits ->Magic:Takes a while to repower large spells and can cause her to be spent quickly. ->Other:Stronger as an Elemental, weaker as a mage. SpecialPowers/Abilities: --Menschian Wind Abilities--Ability to control and manipulate the wind in attack and defense. One of her stronger abilities. --Weaver Thrum--Can temporarily control sensations, emotions and movements of an opponent for one turn. Allows for easy close-range attacks or a finishing move. LimitBreak: --Dragon’s Cage--A High Powered wind attack that causes High Damage using a cage of twisters that slowly move inward toward the center fighting stage and throw heavy debris. --Loom Rack--Opponents are paralyzed for two turns allowing for quick magical or physical attacks with high strength and accuracy. Equipment: ->Armor:None ->Accessories:Heavy Coat, protective gloves, Retractable barb in the heel of the boot. ->Other: Shifter Sword, Dimensional pocket ~History~
Birthday: February 22 Birth country: Fal’lain Birthplace: Fal’lain Grand Palace Birth order: First Born Hometown: Fal’lain Socioeconomic level as a child: Wealthy/Royalty Most important childhood event that still affects him/her and why/how: Death of her Father. It caused her to have to come into the realization that now she was the one in power by birth and she had to maintain it. Other memories/events that still affect him/her and why/how: The Sack of Fal’lain, The Barbarian Invasion and the Gate Opening were all events that recognized the dangers of the outside world but also accepting the changes that came with time. The Sack of Fal’lain raised awareness and care of the afterlife. The Barbarian Invasion raised Fal’lain to be stronger and wiser as well as tested Lian’s metal as a leader and warrior. The Gate Opening, after Fal’lain had closed itself off from the human world, opened up new possibilities and a brighter future. Favorite parent and why: Argorn. He was kind and recognized the importance of her childhood being joyful when it could be. He taught her how to play a lute and sew. Parent most resembled: Gwendolyn, though she dislikes the idea of looking anything like her. Past places of residence: Fal’lain, Pastan, Yakuda, The Dense Forests of Gaia, Sigil, Durem and the Underground Drow Kingdom.